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Skylarks

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Devlog

  • A little Souvenir
    January 16, 2023 by Mako
    Missions in Skylarks are driven by a custom scripting language called Souvenir. It began development in 2016 as a dialect of Ink, but quickly developed its own syntax and feature set influenced by Ren... Continue reading
  • Another dimension
    May 01, 2022 by Mako
    Skylarks is now a 3D game. As drastic as this sounds, the core gameplay hasn't changed. Your ship still moves in 2D. Most ships still do. The flight and combat controls are the same as before. (The de... Continue reading
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